The state space of most adversary games is a directed graph. However, due to the success of simple recursive algorithms based on Alpha-Beta, theoreticians and practitioners have c...
Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de...
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
— This paper investigates design of noncooperative games from a control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of...
We present a mechanism for collaboration and coordination amongst agents in multi-agent societies seeking social equity. This mechanism allows to compute egalitarian allocations of...
In this paper we address the problem of efficient power allocation in the uplink of CDMA wireless networks, emphasizing on the support of realtime services’ QoS prerequisites. Th...