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AAAI
1996
14 years 11 months ago
Exploiting Graph Properties of Game Trees
The state space of most adversary games is a directed graph. However, due to the success of simple recursive algorithms based on Alpha-Beta, theoreticians and practitioners have c...
Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de...
CHI
1994
ACM
15 years 1 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
CDC
2009
IEEE
177views Control Systems» more  CDC 2009»
15 years 2 months ago
A control theoretic approach to noncooperative game design
— This paper investigates design of noncooperative games from a control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of...
Tansu Alpcan, Lacra Pavel, Nem Stefanovic
CIA
2006
Springer
15 years 1 months ago
Egalitarian Allocations of Indivisible Resources: Theory and Computation
We present a mechanism for collaboration and coordination amongst agents in multi-agent societies seeking social equity. This mechanism allows to compute egalitarian allocations of...
Paul-Amaury Matt, Francesca Toni
ADHOCNOW
2008
Springer
15 years 4 months ago
Utility-Based Uplink Power Control in CDMA Wireless Networks with Real-Time Services
In this paper we address the problem of efficient power allocation in the uplink of CDMA wireless networks, emphasizing on the support of realtime services’ QoS prerequisites. Th...
Timotheos Kastrinogiannis, Eirini-Eleni Tsiropoulo...