Hex, the classic board game invented by Piet Hein in 1942 and independently by John Nash in 1948, has been a domain of artificial intelligence research since Claude Shannon's ...
Broderick Arneson, Ryan B. Hayward, Philip Henders...
Gradient Boosted Regression Trees (GBRT) are the current state-of-the-art learning paradigm for machine learned websearch ranking — a domain notorious for very large data sets. ...
Stephen Tyree, Kilian Q. Weinberger, Kunal Agrawal...
We introduce the first binary search tree algorithm designed for speculative executions. Prior to this work, tree structures were mainly designed for their pessimistic (non-specu...
We experimented a simple yet powerful optimization for Monte-Carlo Go tree search. It consists in dealing appropriately with strings that have two liberties. The heuristic is cont...
We study non-uniform constraint satisfaction problems definable in monadic Datalog stratified by the use of non-linearity. We show how such problems can be described in terms of...