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161
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ICMI
2010
Springer
196views Biometrics» more  ICMI 2010»
15 years 1 months ago
Component-based high fidelity interactive prototyping of post-WIMP interactions
In order to support interactive high-fidelity prototyping of postWIMP user interactions, we propose a multi-fidelity design method based on a unifying component-based model and su...
Jean-Yves Lionel Lawson, Mathieu Coterot, Cyril Ca...
105
Voted
CHI
2007
ACM
16 years 3 months ago
Continuing motivation for game design
Sarah E. Walter, Karin Forssell, Brigid Barron, Ca...
83
Voted
CHI
2006
ACM
16 years 3 months ago
Theatre as an intermediary between users and CHI designers
Alan F. Newell, M. E. Morgan, Peter Gregor, Alex C...
CHI
2010
ACM
15 years 10 months ago
MotionBeam: designing for movement with handheld projectors
In this paper we present a novel interaction metaphor for handheld projectors we label MotionBeam. We detail a number of interaction techniques that utilize the physical movement ...
Karl D. D. Willis, Ivan Poupyrev
102
Voted
ISMAR
2008
IEEE
15 years 10 months ago
Vesp'R: design and evaluation of a handheld AR device
This paper focuses on the design of devices for handheld spatial interaction. In particular, it addresses the requirements and construction of a new platform for interactive AR, d...
Eduardo E. Veas, Ernst Kruijff