In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generall...
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, ...
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Digital Watermarking is seen as a viable solution to authentication of multimedia data and hence its security, especially in a networked environment. In this paper we present a ne...
Harpal S. Bassali, Jatin Chhugani, Saurabh Agarwal...
In data publishing, the owner delegates the role of satisfying user queries to a third-party publisher. As the publisher may be untrusted or susceptible to attacks, it could produ...
In this paper, we present three embedding schemes for extensions of least significant bit overwriting to both of the two lowest bit planes in digital images. Our approaches are in...