Sciweavers

367 search results - page 9 / 74
» Security Design in Online Games
Sort
View
CCR
2002
72views more  CCR 2002»
15 years 1 months ago
Provisioning on-line games: a traffic analysis of a busy counter-strike server
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded ga...
Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonatha...
CCS
2009
ACM
15 years 8 months ago
Fides: remote anomaly-based cheat detection using client emulation
As a result of physically owning the client machine, cheaters in online games currently have the upper-hand when it comes to avoiding detection. To address this problem and turn t...
Edward C. Kaiser, Wu-chang Feng, Travis Schluessle...
HPDC
2007
IEEE
15 years 8 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
117
Voted
DMS
2010
146views Multimedia» more  DMS 2010»
15 years 11 days ago
Electronic Payment and Online Gaming
We will evaluate electronic payment (ePayment) systems by employing a use-value analysis. The key success factors of ePayment systems are security and flexibility. Not surprisingly...
Gerald Draxler, Johannes Sametinger, Andreas Wiesa...
MONET
2010
85views more  MONET 2010»
15 years 7 days ago
A Secure Mechanism Design-Based and Game Theoretical Model for MANETs
Abderrezak Rachedi, Abderrahim Benslimane, Hadi Ot...