We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Background subtraction algorithms define the background
as parts of a scene that are at rest. Traditionally,
these algorithms assume a stationary camera, and identify
moving obj...
This paper addresses a registration refinement problem and presents an accurate and fast Point-to-(Tangent) Plane technique. Point-to-Plane approach is known to be very accurate ...
Recognition under illumination variations is a challenging problem. The key is to successfully separate the illumination source from the observed appearance. Once separated, what ...
We present two beneficial rendering extensions to the Projected Tetrahedra (PT) algorithm by Shirley and Tuchman. These extensions are compatible with any cell sorting technique,...