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» Seeing 3D Objects in a Single 2D Image
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CGF
2008
100views more  CGF 2008»
14 years 9 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
ICCV
2009
IEEE
2061views Computer Vision» more  ICCV 2009»
16 years 2 months ago
Background Subtraction for Freely Moving Cameras
Background subtraction algorithms define the background as parts of a scene that are at rest. Traditionally, these algorithms assume a stationary camera, and identify moving obj...
Yaser Sheikh, Omar Javed, Takeo Kanade
3DIM
2003
IEEE
15 years 2 months ago
A Fast Point-to-Tangent Plane Technique for Multi-view Registration
This paper addresses a registration refinement problem and presents an accurate and fast Point-to-(Tangent) Plane technique. Point-to-Plane approach is known to be very accurate ...
Soon-Yong Park, Murali Subbarao
AMFG
2003
IEEE
126views Biometrics» more  AMFG 2003»
15 years 2 months ago
Rank Constrained Recognition under Unknown Illuminations
Recognition under illumination variations is a challenging problem. The key is to successfully separate the illumination source from the observed appearance. Once separated, what ...
Shaohua Kevin Zhou, Rama Chellappa
VISUALIZATION
2000
IEEE
15 years 2 months ago
Hardware-accelerated volume and isosurface rendering based on cell-projection
We present two beneficial rendering extensions to the Projected Tetrahedra (PT) algorithm by Shirley and Tuchman. These extensions are compatible with any cell sorting technique,...
Stefan Röttger, Martin Kraus, Thomas Ertl