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MM
2005
ACM
93views Multimedia» more  MM 2005»
15 years 3 months ago
The multimedia challenges raised by pervasive games
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devic...
Mauricio Capra, Milena Radenkovic, Steve Benford, ...
SAC
2005
ACM
15 years 3 months ago
Indexing continuously changing data with mean-variance tree
: Traditional spatial indexes like R-tree usually assume the database is not updated frequently. In applications like location-based services and sensor networks, this assumption i...
Yuni Xia, Sunil Prabhakar, Shan Lei, Reynold Cheng...
SIGDOC
2005
ACM
15 years 3 months ago
Sensorium games: usability considerations for pervasive gaming
The Sensorium family of games provides a platform and environment for multiplayer games in a pervasive environment. Each player is equipped with a mote, which (along with those of...
S. N. I. Mount, Elena I. Gaura, Robert M. Newman
DNA
2005
Springer
102views Bioinformatics» more  DNA 2005»
15 years 3 months ago
Chain Reaction Systems Based on Loop Dissociation of DNA
In the field of DNA computing, more and more efforts are made for constructing molecular machines made of DNA that work in vitro or in vivo. States of some of those machines are...
Keiichiro Takahashi, Satsuki Yaegashi, Atsushi Kam...
EMSOFT
2005
Springer
15 years 3 months ago
Random testing of interrupt-driven software
Interrupt-driven embedded software is hard to thoroughly test since it usually contains a very large number of executable paths. Developers can test more of these paths using rand...
John Regehr
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