Abstract. Planning high-quality camera motions is a challenging problem for applications dealing with interactive virtual environments. This challenge is caused by conflicting req...
The creation of a virtual world environment (VWE) has significant costs, such as maintenance of server rooms, server administration, and customer service. The initial development...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
As pervasive environments become more commonplace, the privacy of users is placed at increased risk. The numerous and diverse sensors in these environments can record users’ cont...
Apu Kapadia, Tristan Henderson, Jeffrey J. Fieldin...
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic, stereoscopic virtual environment. The framework is founded upon the concept ...
The idea of the 3D Web as a global scale Distributed Virtual Environment (DVE) currently is very popular and a lot of research work is done in this field. In the course of the Hy...
Markus Esch, Jean Botev, Hermann Schloss, Ingo Sch...