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NETGAMES
2004
ACM
15 years 11 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
AMDO
2004
Springer
15 years 11 months ago
Real Time Segmentation and Tracking of Face and Hands in VR Applications
We describe a robust real-time 3D tracking system of the extreme limbs of the upper human body, i.e., the hands and the face. The goal of the system is that it can be used as a per...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
ATAL
2004
Springer
15 years 11 months ago
Brain Meets Brawn: Why Grid and Agents Need Each Other
The Grid and agent communities both develop concepts and mechanisms for open distributed systems, albeit from different perspectives. The Grid community has historically focused o...
Ian T. Foster, Nicholas R. Jennings, Carl Kesselma...
EGPGV
2004
Springer
153views Visualization» more  EGPGV 2004»
15 years 11 months ago
Memory-Savvy Distributed Interactive Ray Tracing
Interactive ray tracing in a cluster environment requires paying close attention to the constraints of a loosely coupled distributed system. To render large scenes interactively, ...
David E. DeMarle, Christiaan P. Gribble, Steven G....
EWSA
2004
Springer
15 years 11 months ago
ArchWare: Architecting Evolvable Software
This paper gives an overview of the ArchWare European Project1 . The broad scope of ArchWare is to respond to the ever-present demand for software systems that are capable of accom...
Flávio Oquendo, Brian Warboys, Ronald Morri...