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ISMAR
2006
IEEE
15 years 11 months ago
Mixed reality pre-visualization and camera-work authoring in filmmaking
In this paper, we introduce the outline of “The MR-PreViz Project” performed in Japan. In the pre-production process of filmmaking, PreViz, pre-visualizing the desired scene b...
Ryosuke Ichikari, Keisuke Kawano, Asako Kimura, Fu...
ISMAR
2006
IEEE
15 years 11 months ago
Interactive context-driven visualization tools for augmented reality
In this article we present an interaction tool, based on the Magic Lenses technique, that allows a 3D scene to be affected dynamically given contextual information, for example, t...
Erick Méndez, Denis Kalkofen, Dieter Schmal...
RTAS
2006
IEEE
15 years 11 months ago
Impact of Upper Layer Adaptation on End-to-end Delay Management in Wireless Ad Hoc Networks
A good amount of research has been developed to support QoS issues in IEEE 802.11 ad hoc networks, such as QoS routing, MAC layer QoS support, and cross-layer QoS design. However,...
Wenbo He, Klara Nahrstedt
RTAS
2006
IEEE
15 years 11 months ago
Granularity Aware (m, k) Queue Management for Real-time Media Servers
Real-time media servers are becoming increasingly important as the Internet supports more and more multimedia applications. In order to meet these ever increasing demands, real-ti...
Yingxin Jiang, Aaron Striegel
ACMACE
2006
ACM
15 years 11 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
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