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ACMACE
2006
ACM
15 years 4 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
IUI
2006
ACM
15 years 4 months ago
Augmenting kitchen appliances with a shared context using knowledge about daily events
Networked appliances can simplify our lives, but interacting with them can be difficult in itself. KitchenSense is an early prototype of a networked kitchen full of sensors that u...
Chia-Hsun Jackie Lee, Leonardo Bonanni, José...
IUI
2006
ACM
15 years 4 months ago
A goal-oriented interface to consumer electronics using planning and commonsense reasoning
We are reaching a crisis with design of user interfaces for consumer electronics. Flashing 12:00 time indicators, push-andhold buttons, and interminable modes and menus are all sy...
Henry Lieberman, José H. Espinosa
CEC
2005
IEEE
15 years 4 months ago
A new representation in evolutionary algorithms for the optimization of bioprocesses
AbstractEvolutionary Algorithms (EAs) have been used to achieve optimal feedforward control in a number of fedbatch fermentation processes. Typically, the optimization purpose is t...
Miguel Rocha, Isabel Rocha, Eugénio C. Ferr...
CEC
2005
IEEE
15 years 4 months ago
Single parent genetic programming
The most controversial part of genetic programming is its highly disruptive and potentially innovative subtree crossover operator. The clearest problem with the crossover operator...
Wendy Ashlock, Dan Ashlock