We revisit the problem of computing shortest obstacle-avoiding paths among obstacles in three dimensions. We prove new hardness results, showing, e.g., that computing Euclidean sh...
We present two new fundamental lower bounds on the worst-case combinatorial complexity of sets of free lines and sets of maximal free line segments in the presence of balls in thr...
Direct volume rendering of large volumetric data sets on programmable graphics hardware is often limited by the amount of available graphics memory and the bandwidth from main mem...
Martin Kraus, Magnus Strengert, Thomas Klein, Thom...
This paper presents a new globally convergent rangesensor based navigation algorithm in three-dimensions, called 3DBug. The 3DBug algorithm navigates a point robot in a three-dime...
We present a new technique for constructing a data-structure that approximates shortest path maps in IRd . By applying this technique, we get the following two results on approxim...