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ACMACE
2006
ACM
15 years 11 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
124
Voted
SIGMETRICS
2006
ACM
15 years 11 months ago
Stardust: tracking activity in a distributed storage system
Performance monitoring in most distributed systems provides minimal guidance for tuning, problem diagnosis, and decision making. Stardust is a monitoring infrastructure that repla...
Eno Thereska, Brandon Salmon, John D. Strunk, Matt...
WIDM
2006
ACM
15 years 11 months ago
The GEON portal: accelerating knowledge discovery in the geosciences
Geoscience studies produce data from various observations, experiments, and simulations at an enormous rate. With proliferation of applications and data formats, the geoscience re...
Ullas Nambiar, Bertram Ludäscher, Kai Lin, Ch...
155
Voted
WEBI
2005
Springer
15 years 10 months ago
User Navigational Behavior in e-Learning Virtual Environments
In this paper we describe the navigational behavior of the students of a e-learning virtual environment, in order to determine whether such navigational patterns are related to th...
Joan Marc Carbó, Enric Mor, Julià Mi...
VLDB
2004
ACM
178views Database» more  VLDB 2004»
15 years 10 months ago
High-Dimensional OLAP: A Minimal Cubing Approach
Data cube has been playing an essential role in fast OLAP (online analytical processing) in many multi-dimensional data warehouses. However, there exist data sets in applications ...
Xiaolei Li, Jiawei Han, Hector Gonzalez