Robust gesture recognition in video requires segmentation of the meaningful gestures from a whole body gesture sequence. This is a challenging problem because it is not straightfo...
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
A method is presented for automatically extracting key frames from an image sequence. The sequence is divided into clusters of frames with similar appearance, and the most central...
This paper presents a novel representation for human actions which encodes the variations in the shape and motion of the performing actor. When an actor performs an action, at eac...
Face recognition with partial face images is an important problem in face biometrics. The necessity can arise in not so constrained environments such as in surveillance video, or p...