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94
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CGF
2010
99views more  CGF 2010»
15 years 28 days ago
Trivial Connections on Discrete Surfaces
This paper presents a straightforward algorithm for constructing connections on discrete surfaces that are as smooth as possible everywhere but on a set of isolated singularities ...
Keenan Crane, Mathieu Desbrun, Peter Schröder
97
Voted
DCC
2010
IEEE
15 years 28 days ago
Minimum distance of Hermitian two-point codes
In [8], the authors formulate new coset bounds for algebraic geometric codes. The bounds give improved lower bounds for the minumum distance of algebraic geometric codes as well a...
Seungkook Park
101
Voted
CG
2007
Springer
15 years 25 days ago
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students’ experimental feedback loop is very...
Mike Bailey
CAD
2000
Springer
15 years 20 days ago
Error propagation in geometric constructions
In this paper we consider error propagation in geometric constructions from a geometric viewpoint. First we study affine combinations of convex bodies: This has numerous examples ...
Johannes Wallner, Rimvydas Krasauskas, Helmut Pott...
81
Voted
ACL
2010
14 years 11 months ago
Extracting Sequences from the Web
Classical Information Extraction (IE) systems fill slots in domain-specific frames. This paper reports on SEQ, a novel open IE system that leverages a domainindependent frame to e...
Anthony Fader, Stephen Soderland, Oren Etzioni