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» Showing Users the Way: Signs in Virtual Worlds
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93
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ICPP
2008
IEEE
15 years 3 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
61
Voted
IPPS
2007
IEEE
15 years 3 months ago
A Genetic Approach for Distributing Semantic Databases of Crowd Simulations
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...
Miguel Lozano, Juan M. Orduña, Vicente Cave...
VISSYM
2004
14 years 10 months ago
TimeHistograms for Large, Time-Dependent Data
Histograms are a very useful tool for data analysis, because they show the distribution of values over a data dimension. Many data sets in engineering (like computational fluid dy...
Robert Kosara, Fabian Bendix, Helwig Hauser
IVA
2010
Springer
14 years 7 months ago
"Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction
The ability of artificial companions (virtual agents or robots) to establish meaningful relationships with users is still limited. In humans, a key aspect of such ability is empath...
Iolanda Leite, Samuel Mascarenhas, André Pe...
106
Voted
UIST
2010
ACM
14 years 7 months ago
Gesture search: a tool for fast mobile data access
Modern mobile phones can store a large amount of data, such as contacts, applications and music. However, it is difficult to access specific data items via existing mobile user in...
Yang Li