We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
Kernel-based objective functions optimized using the mean shift algorithm have been demonstrated as an effective means of tracking in video sequences. The resulting algorithms com...
Gregory D. Hager, Maneesh Dewan, Charles V. Stewar...
Computer vision techniques have been applied for rapid
and accurate structure recovery in many fields. Most methods
perform poorly in areas containing little or no texture
and i...
Rohith MV, Gowri Somanath, Debra Norris, Jennifer ...