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» Silhouette and Stereo Fusion for 3D Object Modeling
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JMM2
2006
111views more  JMM2 2006»
14 years 9 months ago
Employing the Hand as an Interface Device
We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
Afshin Sepehri, Yaser Yacoob, Larry S. Davis
SIGGRAPH
2010
ACM
15 years 1 months ago
Unstructured video-based rendering: interactive exploration of casually captured videos
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
3DPVT
2002
IEEE
158views Visualization» more  3DPVT 2002»
15 years 2 months ago
Stochastic Mesh-Based Multiview Reconstruction
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
John Isidoro, Stan Sclaroff
CVPR
2004
IEEE
15 years 11 months ago
Multiple Kernel Tracking with SSD
Kernel-based objective functions optimized using the mean shift algorithm have been demonstrated as an effective means of tracking in video sequences. The resulting algorithms com...
Gregory D. Hager, Maneesh Dewan, Charles V. Stewar...

Publication
583views
15 years 6 months ago
A Camera flash based projector system for true scale metric reconstruction
Computer vision techniques have been applied for rapid and accurate structure recovery in many fields. Most methods perform poorly in areas containing little or no texture and i...
Rohith MV, Gowri Somanath, Debra Norris, Jennifer ...