Sciweavers

1884 search results - page 16 / 377
» Simple Algorithm for Simple Timed Games
Sort
View
COLOGNETWENTE
2008
14 years 11 months ago
A Simple 3-Approximation of Minimum Manhattan Networks
Given a set P of n points in the plane, a Manhattan network of P is a network that contains a rectilinear shortest path between every pair of points of P. A minimum Manhattan netw...
Bernhard Fuchs, Anna Schulze
JMLR
2011
106views more  JMLR 2011»
14 years 4 months ago
A Bayesian Approximation Method for Online Ranking
This paper describes a Bayesian approximation method to obtain online ranking algorithms for games with multiple teams and multiple players. Recently for Internet games large onli...
Ruby C. Weng, Chih-Jen Lin
FOCS
2006
IEEE
15 years 4 months ago
A simple condition implying rapid mixing of single-site dynamics on spin systems
Spin systems are a general way to describe local interactions between nodes in a graph. In statistical mechanics, spin systems are often used as a model for physical systems. In c...
Thomas P. Hayes
STACS
2005
Springer
15 years 3 months ago
Worst-Case and Average-Case Approximations by Simple Randomized Search Heuristics
Abstract. In recent years, probabilistic analyses of algorithms have received increasing attention. Despite results on the average-case complexity and smoothed complexity of exact ...
Carsten Witt
PODS
2004
ACM
86views Database» more  PODS 2004»
15 years 10 months ago
Frontiers of Tractability for Typechecking Simple XML Transformations
Typechecking consists of statically verifying whether the output of an XML transformation is always conform to an output type for documents satisfying a given input type. We focus...
Wim Martens, Frank Neven