3D Face modeling is still one of the biggest challenges in computer graphics. In this paper we present a novel framework that acquires the 3D shape, texture, pose and illumination...
Many methods for 3D reconstruction in computer vision rely on probability models, for example, Bayesian reasoning. Here we introduce a probability model of surface visibilities in ...
This paper proposes a fully automated 3D reconstruction
and visualization system for architectural scenes (interiors
and exteriors). The reconstruction of indoor environments
fr...
Yasutaka Furukawa, Brian Curless, Steven M. Seitz,...
This paper presents new results in the field of video coding and compression using 3D information. Contrary to prior art in 3D model-based coding where 3D models have to be known,...
Franck Galpin, Koichiro Deguchi, Luce Morin, Rapha...
We present a system for constructing 3D models of real-world objects with optically challenging surfaces. The system utilizes a new range imaging concept called multipeak range ima...