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VR
2000
IEEE
127views Virtual Reality» more  VR 2000»
15 years 6 months ago
Physically-based Manipulation on the Responsive Workbench
This paper describes how a physical simulation can be integrated with our Responsive Workbench system to support complex assembly tasks involving multiple hands and users. Our sys...
Bernd Fröhlich, Henrik Tramberend, Andrew C. ...
CHI
2009
ACM
16 years 2 months ago
Tactful calling: urgency-augmented phone calls through high-resolution pressure input on mobile phones
In this paper we present a system that simulates urgency-augmented phone calls on mobile phones. Different scenarios and interaction techniques are discussed. We report a user stu...
Fabian Hemmert, Matthias Löwe, Anne Wohlauf, ...
CHI
2006
ACM
16 years 2 months ago
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
We explore making virtual desktops behave in a more physically realistic manner by adding physics simulation and using piling instead of filing as the fundamental organizational s...
Anand Agarawala, Ravin Balakrishnan
JCC
2002
81views more  JCC 2002»
15 years 1 months ago
Multiple grid methods for classical molecular dynamics
: Presented in the context of classical molecular mechanics and dynamics are multilevel summation methods for the fast calculation of energies/forces for pairwise interactions, whi...
Robert D. Skeel, Ismail Tezcan, David J. Hardy
VR
2010
IEEE
127views Virtual Reality» more  VR 2010»
15 years 8 days ago
Synthesizing contact sounds between textured models
We present a new interaction handling model for physics-based sound synthesis in virtual environments. A new three-level surface representation for describing object shapes, visib...
Zhimin Ren, Hengchin Yeh, Ming C. Lin