This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
This paper describes the biomechanical experimental validation of simulating side slope during walking on a treadmill style locomotion interface. The side slope effect is achieved...
Torso Forces, John M. Hollerbach, Damaso Checcacci...
In a context of interactive applications, adapting motion capture data to new situations or producing variants of them are known as non trivial tasks. We propose an original metho...
Fluid simulations require efficient dynamics, surface extraction and rendering in order to achieve real time interaction. We present a novel technique for the surface extraction ...
We consider a model for interacting objects, where the evolution of each object is given by a finite state Markov chain, whose transition matrix depends on the present and the pa...
Jean-Yves Le Boudec, David McDonald, Jochen Mundin...