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» Simulating Humans: Computer Graphics, Animation, and Control
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TOG
2008
127views more  TOG 2008»
14 years 9 months ago
Animating responsive characters with dynamic constraints in near-unactuated coordinates
This paper presents a technique to enhance a kinematically controlled virtual character with a generic class of dynamic responses to small perturbations. Given an input motion seq...
Yuting Ye, C. Karen Liu
MIG
2010
Springer
14 years 8 months ago
Angular Momentum Control in Coordinated Behaviors
This paper explores the many uses of angular momentum regulation and its role in the synthesis of coordinated motion generated with physically based characters. Previous investigat...
Victor B. Zordan
CHI
2003
ACM
15 years 10 months ago
Providing elegant peripheral awareness
We first present in this paper why peripheral awareness is important in the context of Air Traffic Controller interfaces. Controllers are often working under a high working load, ...
Jonathan J. Cadiz, Mary Czerwinski, D. Scott McCri...
CGI
2000
IEEE
15 years 2 months ago
Fast and Stable Animation of Cloth with an Approximated Implicit Method
Realistic animation of soft objects such as cloth is essential for plausible character animation. Many techniques have been proposed for the simulation of soft objects, and most o...
Young-Min Kang, Jeong-Hyeon Choi, Hwan-Gue Cho, Ch...
CMSB
2007
Springer
15 years 1 months ago
Efficient, Correct Simulation of Biological Processes in the Stochastic Pi-calculus
This paper presents a simulation algorithm for the stochastic -calculus, designed for the efficient simulation of biological systems with large numbers of molecules. The cost of a ...
Andrew Phillips, Luca Cardelli