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» Simulating Humans: Computer Graphics, Animation, and Control
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CHI
2006
ACM
15 years 10 months ago
Modalities for building relationships with handheld computer agents
In this paper we describe the design of a relational agent interface for handheld computers and the results of a study exploring the effectiveness of different useragent interacti...
Timothy W. Bickmore, Daniel Mauer
CGF
2008
149views more  CGF 2008»
14 years 9 months ago
Image-based Aging Using Evolutionary Computing
Aging has considerable visual effects on the human face and is difficult to simulate using a universally-applicable global model. In this paper, we focus on the hypothesis that th...
Daniel Hubball, Min Chen, Phil W. Grant
CAINE
2007
14 years 11 months ago
Interactive Thin Shells - A Model Interface for the Analysis of Physically-based Animation
Realism has always been a goal in computer graphics. However, the algorithms involved in mimicking ical world are often complex, abstract, and sensitive to changes in experimental...
James Skorupski, Zoë J. Wood, Alex Pang
VRML
1999
ACM
15 years 2 months ago
An Open Virtual Environment for Autonomous Agents Using VRML and Java
We describe a VRML/Java-based virtual environment that is populated with heterogeneous articulated agents. In this simulated environment, agents compete for collecting certain obj...
Bernhard Jung, Jan-Torsten Milde
EUROGRAPHICS
2010
Eurographics
15 years 6 months ago
Human Motion Synthesis with Optimization-based Graphs
Continuous constrained optimization is a powerful tool for synthesizing novel human motion segments that are short. Graph-based motion synthesis methods such as motion graphs and ...
Cheng Ren, Liming Zhao, Alla Safonova