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» Simulating Humans: Computer Graphics, Animation, and Control
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RT
2001
Springer
15 years 2 months ago
An Illumination Model for a Skin Layer Bounded by Rough Surfaces
In this paper we present a novel illumination model that takes into account multiple anisotropic scattering in a layer bounded by two rough surfaces. We compute the model by a dis...
Jos Stam
SI3D
2010
ACM
15 years 4 months ago
Synthesis and editing of personalized stylistic human motion
This paper presents a generative human motion model for synthesis, retargeting, and editing of personalized human motion styles. We first record a human motion database from mult...
Jianyuan Min, Huajun Liu, Jinxiang Chai
VR
1993
IEEE
128views Virtual Reality» more  VR 1993»
15 years 1 months ago
An Interactive Graphics Display Architecture
In recent times Virtual Reality has become a growing area within computer graphics with many and varied applications. Many systems suffer from inadequate performance resulting in ...
Matthew Regan, Ronald Pose
CGI
2006
IEEE
15 years 3 months ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
SI3D
2006
ACM
15 years 3 months ago
Human motion estimation from a reduced marker set
Motion capture data from human subjects exhibits considerable redundancy. In this paper, we propose novel methods for exploiting this redundancy. In particular, we set out to find...
Guodong Liu, Jingdan Zhang, Wei Wang 0010, Leonard...