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» Simulating Humans: Computer Graphics, Animation, and Control
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EUROGRAPHICS
2010
Eurographics
15 years 6 months ago
Fitted BVH for Fast Raytracing of Metaballs
Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the vi...
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Lo...
CGF
2007
127views more  CGF 2007»
14 years 9 months ago
Crowds by Example
We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restri...
Alon Lerner, Yiorgos Chrysanthou, Dani Lischinski
WSC
1997
14 years 11 months ago
AutoMod Tutorial
The AutoModTM simulation system differs significantly from other systems because of its ability to deal with the physical elements of a system in physical (graphical) terms and th...
Matthew W. Rohrer
SIGGRAPH
2010
ACM
15 years 2 months ago
Dynamic local remeshing for elastoplastic simulation
We propose a finite element simulation method that addresses the full range of material behavior, from purely elastic to highly plastic, for physical domains that are substantial...
Martin Wicke, Daniel Ritchie, Bryan M. Klingner, S...
ISWC
2005
IEEE
15 years 3 months ago
Kukkia and Vilkas: Kinetic Electronic Garments
This paper describes our first experiments in developing kinetic electronic garments, within the context of fashion and personal expression. We have integrated the shape memory al...
Joanna Berzowska, Marcelo Coelho