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» Simulating Humans: Computer Graphics, Animation, and Control
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SI3D
2005
ACM
15 years 10 months ago
Sketching mesh deformations
Techniques for interactive deformation of unstructured polygon meshes are of fundamental importance to a host of applications. Most traditional approaches to this problem have emp...
Youngihn Kho, Michael Garland
156
Voted
ICRA
2000
IEEE
125views Robotics» more  ICRA 2000»
15 years 9 months ago
Haptic Interaction with Global Deformations
Force feedback coupled with a real-time physically realistic graphic display provides a human operator with an artificial sense of presence in a virtual environment. Furthermore,...
Yan Zhuang, John F. Canny
138
Voted
CAD
2005
Springer
15 years 5 months ago
Fidelity in visualizing large-scale simulations
Computer simulations are powerful tools frequently used today in many important applications, for example to build safer buildings, to crash-test an automobile before it is built,...
Voicu Popescu, Christoph M. Hoffmann
144
Voted
MM
2006
ACM
96views Multimedia» more  MM 2006»
15 years 11 months ago
Takashi's seasons
Takashi’s Seasons is a sequential live shadow puppet/video performance in which a number of interpretations of the four seasons are performed by an artist. Controlled with fishi...
Takashi Kawashima, Togo Kida, Yoshimasa Niwa
ATAL
2007
Springer
15 years 11 months ago
An agent-based methodology for analyzing and visualizing educational assessment data
We examine data collected from on-line assessments of the numeracy and literacy skills of young students in order to construct probabilistic agent-based controllers. We demonstrat...
Elizabeth Sklar, Jordan Salvit, Christopher Camach...