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» Simulating Humans: Computer Graphics, Animation, and Control
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SIGGRAPH
2010
ACM
15 years 2 months ago
Subspace self-collision culling
We show how to greatly accelerate self-collision detection (SCD) for reduced deformable models. Given a triangle mesh and a set of deformation modes, our method precomputes Subspa...
Jernej Barbic, Doug L. James
TOG
2012
209views Communications» more  TOG 2012»
13 years 7 days ago
Discrete viscous sheets
We present the first reduced-dimensional technique to simulate the dynamics of thin sheets of viscous incompressible liquid in three dimensions. Beginning from a discrete Lagrang...
Christopher Batty, Andres Uribe, Basile Audoly, Ei...
BC
2004
104views more  BC 2004»
14 years 9 months ago
A model of force and impedance in human arm movements
This paper describes a simple computational model of joint torque and impedance in human arm movements that can be used to simulate three-dimensional movements of the (redundant) a...
Keng Peng Tee, Etienne Burdet, C. M. Chew, Theodor...
PG
2000
IEEE
15 years 2 months ago
Interactive Simulation of Surgical Cuts
We present a framework for the interactive simulation of surgical cuts such as being practiced in surgical treatment. Unlike most existing methods our framework is based on tetrah...
Daniel Bielser, Markus H. Gross
ICCHP
2004
Springer
15 years 3 months ago
Exploring Scalable Vector Graphics for Visually Impaired Users
Graphical information is very important in common information publishing. For visually impaired users this information is usually not accessible. Scalable Vector Graphics, a recomm...
Martin Rotard, Kerstin Otte, Thomas Ertl