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RT
1997
Springer
15 years 7 months ago
A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections
: To model surface imperfections and weathering, we proposea two-step texture generation framework in between manual texture synthesis and automatic physical simulation. Although t...
Tien-Tsin Wong, Wai-Yin Ng, Pheng-Ann Heng
141
Voted
WCNC
2010
IEEE
15 years 7 months ago
Experiences and Lessons from Implementing a Wireless Sensor Network MAC Protocol in the Castalia Simulator
—We describe our experience from the implementation of the T-MAC protocol for wireless sensor networks in the open-source Castalia simulator. Notwithstanding the popularity of th...
Yuri Tselishchev, Athanassios Boulis, Lavy Libman
127
Voted
CPAIOR
2006
Springer
15 years 7 months ago
Traveling Tournament Scheduling: A Systematic Evaluation of Simulated Annealling
Abstract. This paper considers all the variants of the traveling tournament prob) proposed in [17, 7] to abstract the salient features of major league baseball (MLB) in the United ...
Pascal Van Hentenryck, Yannis Vergados
123
Voted
FLAIRS
2004
15 years 4 months ago
Simulating Biological Motion Perception Using a Recurrent Neural Network
People have the ability to perceive biological motion under conditions of severely limited visual information. If the information is in the form of a point-light motion sequence o...
Roxanne L. Canosa
ICMAS
1998
15 years 4 months ago
A New Approach to Class Formation in Multi-Agent Simulations of Language Evolution
Multi-agent models of language evolution usually involve agents giving names to internal independently constructed categories. We present an approach in which the creation of cate...
Frédéric Kaplan