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AAAI
2011
14 years 1 months ago
Reasoning About General Games Described in GDL-II
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionâ...
Stephan Schiffel, Michael Thielscher
ECAI
2006
Springer
15 years 5 months ago
A Multivalued Logic Model of Planning
Abstract. In this work a model for planning with multivalued fluents and graded actions, based on the infinite valued Lukasiewicz logic, is introduced. In multivalued planning, flu...
Marco Baioletti, Alfredo Milani, Valentina Poggion...
SYNTHESE
2010
157views more  SYNTHESE 2010»
14 years 12 months ago
Which empathy? Limitations in the mirrored "understanding" of emotion
The recent discovery of so-called “mirror-neurons” in monkeys and a corresponding mirroring “system” in humans has provoked wide endorsement of the claim that humans under...
Remy Debes
IWANN
2009
Springer
15 years 8 months ago
Integrating Graph-Based Vision Perception to Spoken Conversation in Human-Robot Interaction
In this paper we present the integration of graph-based visual perception to spoken conversation in human-robot interaction. The proposed architecture has a dialogue manager as the...
Wendy Aguilar, Luis A. Pineda
AAAI
2006
15 years 2 months ago
Decision Making in Uncertain Real-World Domains Using DT-Golog
DTGolog, a decision-theoretic agent programming language based on the situation calculus, was proposed to ease some of the computational difficulties associated with Markov Decisi...
Mikhail Soutchanski, Huy Pham, John Mylopoulos