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164
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TSMC
2008
117views more  TSMC 2008»
15 years 2 months ago
Discovery of High-Level Behavior From Observation of Human Performance in a Strategic Game
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
Brian S. Stensrud, Avelino J. Gonzalez
181
Voted
AI
2011
Springer
14 years 11 months ago
Approximation of action theories and its application to conformant planning
This paper describes our methodology for building conformant planners, which is based on recent advances in the theory of action and change and answer set programming. The develop...
Phan Huy Tu, Tran Cao Son, Michael Gelfond, A. Ric...
253
Voted
AIEDAM
2011
14 years 11 months ago
Discovering implicit constraints in design
In familiar design domains, expert designers are able to quickly focus on “good designs”, based on constraints they have learned while exploring the design space. This ability ...
Madan Mohan Dabbeeru, Amitabha Mukerjee
AAMAS
2011
Springer
14 years 11 months ago
Using focal point learning to improve human-machine tacit coordination
We consider an automated agent that needs to coordinate with a human partner when communication between them is not possible or is undesirable (tacit coordination games). Specifi...
Inon Zuckerman, Sarit Kraus, Jeffrey S. Rosenschei...
125
Voted
HPCA
2007
IEEE
16 years 4 months ago
Fully-Buffered DIMM Memory Architectures: Understanding Mechanisms, Overheads and Scaling
Performance gains in memory have traditionally been obtained by increasing memory bus widths and speeds. The diminishing returns of such techniques have led to the proposal of an ...
Brinda Ganesh, Aamer Jaleel, David Wang, Bruce L. ...