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» Skeletonization of Digital Objects
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128
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SI3D
2005
ACM
15 years 9 months ago
Sketching mesh deformations
Techniques for interactive deformation of unstructured polygon meshes are of fundamental importance to a host of applications. Most traditional approaches to this problem have emp...
Youngihn Kho, Michael Garland
147
Voted
CIS
2005
Springer
15 years 9 months ago
A Novel Multi-stage 3D Medical Image Segmentation: Methodology and Validation
Abstract. In this paper, we present a novel multi-stage algorithm for 3D medical image segmentation that is inspired by an improved Fast Marching method and a morphological reconst...
Jianfeng Xu, Lixu Gu, Xiahai Zhuang, Terry M. Pete...
152
Voted
MDM
2005
Springer
174views Communications» more  MDM 2005»
15 years 9 months ago
GPAC: generic and progressive processing of mobile queries over mobile data
This paper introduces a new family of Generic and Progressive algorithms (GPAC, for short) for continuous mobile queries over mobile objects. GPAC provides a general skeleton that...
Mohamed F. Mokbel, Walid G. Aref
143
Voted
SI3D
2003
ACM
15 years 8 months ago
A general joint component framework for realistic articulation in human characters
We present a general joint component framework model that is capable of exhibiting complex behavior of joints in articulated figures. The joints are capable of handling non-ortho...
Wei Shao, Victor Ng-Thow-Hing
IFL
2003
Springer
144views Formal Methods» more  IFL 2003»
15 years 8 months ago
Building an Interface Between Eden and Maple: A Way of Parallelizing Computer Algebra Algorithms
Eden is a parallel functional language extending Haskell with processes. This paper describes the implementation of an interface between the Eden language and the Maple system. The...
Rafael Martínez, Ricardo Pena