- We propose significant simplifications in muscle modeling and simulation to facilitate real-time anatomical skin deformation for full-body articulated characters. The muscle shap...
We consider the problem of localizing the articulated and deformable shape of a walking person in a single view. We represent the non-rigid 2D body contour by a Bayesian graphical...
This paper introduces a new method for shape registration by matching vector distance functions. The vector distance function representation is more flexible than the conventional...
In this paper a method for estimating a rigid skeleton, including skinning weights, skeleton connectivity, and joint positions, given a sparse set of example poses is presented. I...
The finite element method is applied to generate primitives that build continuous deformable shapes designed to support a new free-form modeling paradigm. The primitives autonomou...