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ICCV
2009
IEEE
2061views Computer Vision» more  ICCV 2009»
14 years 11 months ago
Background Subtraction for Freely Moving Cameras
Background subtraction algorithms define the background as parts of a scene that are at rest. Traditionally, these algorithms assume a stationary camera, and identify moving obj...
Yaser Sheikh, Omar Javed, Takeo Kanade
TSP
2008
178views more  TSP 2008»
13 years 6 months ago
Heteroscedastic Low-Rank Matrix Approximation by the Wiberg Algorithm
Abstract--Low-rank matrix approximation has applications in many fields, such as 2D filter design and 3D reconstruction from an image sequence. In this paper, one issue with low-ra...
Pei Chen
ICRA
2010
IEEE
126views Robotics» more  ICRA 2010»
13 years 4 months ago
Multiple depth/presence sensors: Integration and optimal placement for human/robot coexistence
— Depth and presence sensors are used to prevent collisions in environments where human/robot coexistence is relevant. To address the problem of occluded areas, we extend in this...
Fabrizio Flacco, Alessandro De Luca
EUROGRAPHICS
2010
Eurographics
14 years 3 months ago
Motion Blur for EWA Surface Splatting
This paper presents a novel framework for elliptical weighted average (EWA) surface splatting with time-varying scenes. We extend the theoretical basis of the original framework b...
Simon Heinzle, Johanna Wolf, Yoshihiro Kanamori, T...
VISUALIZATION
2000
IEEE
13 years 10 months ago
Hardware-accelerated volume and isosurface rendering based on cell-projection
We present two beneficial rendering extensions to the Projected Tetrahedra (PT) algorithm by Shirley and Tuchman. These extensions are compatible with any cell sorting technique,...
Stefan Röttger, Martin Kraus, Thomas Ertl