Online video games can be seen as medium for the formation and maintenance of social relationships. In this paper, we explore what social relationships mean under the context of o...
Yan Xu, Xiang Cao, Abigail Sellen, Ralf Herbrich, ...
Spectating at sport events is a common and popular leisure activity worldwide. Recently spectating has also become a topic of interest to CHI, particularly the design of technolog...
Barry A. T. Brown, Daniel Normark, Eric Laurier, M...
The development of public libraries may have inadvertently brought the age of marginalia to a close but the advent of digital libraries could revive the practice of marginal annot...
Psychologically preparing for upcoming events can be a difficult task, particularly when switching social contexts, e.g., from office work to a family event. To help with such tra...
Timothy Sohn, Leila Takayama, Dean Eckles, Rafael ...
controls often required for gameplay hinder the potential for social interaction, especially in domestic settings. Purple Crayon, an interactive electronic entertainment environme...
Min Xin, Ehud Sharlin, Mario Costa Sousa, Saul Gre...