Sciweavers

17 search results - page 2 / 4
» Sociable Interfaces
Sort
View
CSCW
2011
ACM
13 years 1 months ago
Sociable killers: understanding social relationships in an online first-person shooter game
Online video games can be seen as medium for the formation and maintenance of social relationships. In this paper, we explore what social relationships mean under the context of o...
Yan Xu, Xiang Cao, Abigail Sellen, Ralf Herbrich, ...
CHI
2006
ACM
14 years 6 months ago
Watching the cars go round and round: designing for active spectating
Spectating at sport events is a common and popular leisure activity worldwide. Recently spectating has also become a topic of interest to CHI, particularly the design of technolog...
Barry A. T. Brown, Daniel Normark, Eric Laurier, M...
JCDL
2006
ACM
147views Education» more  JCDL 2006»
14 years 7 days ago
The social life of books in the humane library
The development of public libraries may have inadvertently brought the age of marginalia to a close but the advent of digital libraries could revive the practice of marginal annot...
Yoram Chisik, Nancy Kaplan
CHI
2009
ACM
13 years 4 months ago
Auditory priming for upcoming events
Psychologically preparing for upcoming events can be a difficult task, particularly when switching social contexts, e.g., from office work to a family event. To help with such tra...
Timothy Sohn, Leila Takayama, Dean Eckles, Rafael ...
ACMACE
2007
ACM
13 years 10 months ago
Purple crayon: from sketches to interactive environment
controls often required for gameplay hinder the potential for social interaction, especially in domestic settings. Purple Crayon, an interactive electronic entertainment environme...
Min Xin, Ehud Sharlin, Mario Costa Sousa, Saul Gre...