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TEDU
2008
126views Education» more  TEDU 2008»
14 years 9 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
GI
2008
Springer
14 years 10 months ago
Authenticity: The missing link in the social semantic web
Abstract: Especially data on social network services (SNS) is linked to online personas. Our analysis has shown that no reliably solution for origin authentication is in widespread...
Bastian Braun, Henrich Christopher Pöhls
GAMEON
2003
14 years 11 months ago
A Multiplayer Case Based Story Engine
This paper describes the development of an expert casebased character director system which dynamically generates and controls a story, which is played out in a multiplayer networ...
Chris Fairclough, Padraig Cunningham
ISCC
2005
IEEE
15 years 3 months ago
A Game Theoretic Analysis of Protocols Based on Fountain Codes
In this paper we analyze a novel paradigm of reliable communications which is not based on the traditional timeout-and-retransmit mechanism of TCP. Our approach, which we call FBP...
Luis López, Antonio Fernández, Vicen...
ICASSP
2011
IEEE
14 years 1 months ago
Time-evolving modeling of social networks
A statistical framework for modeling and prediction of binary matrices is presented. The method is applied to social network analysis, specifically the database of US Supreme Cou...
Eric Wang, Jorge Silva, Rebecca Willett, Lawrence ...