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FUNGAMES
2010
15 years 2 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
GLOBECOM
2010
IEEE
15 years 2 months ago
Optimal Bandwidth Allocation with Dynamic Service Selection in Heterogeneous Wireless Networks
Bandwidth allocation for different service classes in heterogeneous wireless networks is an important issue for service provider in terms of balancing service quality and profit. I...
Kun Zhu, Dusit Niyato, Ping Wang
WINE
2010
Springer
162views Economy» more  WINE 2010»
15 years 2 months ago
Near-Strong Equilibria in Network Creation Games
We introduce a new solution concept for games, near-strong equilibrium, a variation of strong equilibrium. Previous work has shown the existence of 2-strong pure strategy equilibr...
Ola Rozenfeld, Moshe Tennenholtz
ICDE
2008
IEEE
149views Database» more  ICDE 2008»
16 years 5 months ago
Monitoring Network Evolution using MDL
Given publication titles and authors, what can we say about the evolution of scientific topics and communities over time? Which communities shrunk, which emerged, and which split, ...
Jure Ferlez, Christos Faloutsos, Jure Leskovec, Du...
PDP
2010
IEEE
15 years 11 months ago
Trusted Interaction Patterns in Large-scale Enterprise Service Networks
Abstract—The evolution towards cross-organizational collaboration and interaction patterns has led to the emergence of scalable, Web services-based composition infrastructures. T...
Florian Skopik, Daniel Schall, Schahram Dustdar