Sciweavers

415 search results - page 22 / 83
» Social learning through gaming
Sort
View
ATAL
2008
Springer
14 years 11 months ago
Norm emergence under constrained interactions in diverse societies
Effective norms, emerging from sustained individual interactions over time, can complement societal rules and significantly enhance performance of individual agents and agent soci...
Partha Mukherjee, Sandip Sen, Stéphane Airi...
BCSHCI
2009
14 years 7 months ago
Virtual world users evaluated according to environment design, task based and affective attention measures
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...
Breen Sweeney, Anne Adams
61
Voted
GECCO
2006
Springer
189views Optimization» more  GECCO 2006»
15 years 1 months ago
Game theory as a new paradigm for phenotype characterization of genetic algorithms
In this paper, it is presented a new way to characterize the phenotype in the context of Genetic Algorithms through the use of Game Theory as a theoretical foundation to define a ...
Otávio Noura Teixeira, Artur Noura Teixeira...
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
15 years 3 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
DIMEA
2008
122views Multimedia» more  DIMEA 2008»
14 years 11 months ago
Multiplayer role games applied to problem based learning
The educational community is willing to approach the learning applications to the engaging and immersive formats of multimedia and video games as a way of increasing the motivatio...
Pilar Sancho, Pedro Pablo Gómez-Martí...