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2006
Springer
15 years 5 months ago
Continuous-Time Recurrent Neural Networks for Generative and Interactive Musical Performance
This paper describes an ongoing exploration into the use of Continuous-Time Recurrent Neural Networks (CTRNNs) as generative and interactive performance tools, and using Genetic Al...
Oliver Bown, Sebastian Lexer
SBBD
2007
165views Database» more  SBBD 2007»
15 years 2 months ago
Peer-to-Peer Information Search
We consider the network structure and query processing capabilities of social communities like bookmarks and photo sharing communities such as del.icio.us or flickr. A common fea...
Sebastian Michel, Josiane Xavier Parreira
CHI
2009
ACM
16 years 1 months ago
Critical methods and user generated content: the iPhone on YouTube
Sites like YouTube offer vast sources of data for studies of Human Computer Interaction (HCI). However, they also present a number of methodological challenges. This paper offers ...
Mark Blythe, Paul A. Cairns
ATAL
2008
Springer
15 years 3 months ago
A heads-up no-limit Texas Hold'em poker player: discretized betting models and automatically generated equilibrium-finding progr
We present Tartanian, a game theory-based player for headsup no-limit Texas Hold'em poker. Tartanian is built from three components. First, to deal with the virtually infinit...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
WWW
2010
ACM
15 years 8 months ago
Measurement-calibrated graph models for social network experiments
Access to realistic, complex graph datasets is critical to research on social networking systems and applications. Simulations on graph data provide critical evaluation of new sys...
Alessandra Sala, Lili Cao, Christo Wilson, Robert ...