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ECCV
2010
Springer
15 years 9 months ago
Learning Relations Among Movie Characters: A Social Network Perspective
If you have ever watched movies or television shows, you know how easy it is to tell the good characters from the bad ones. Little, however, is known “whether” or “how” com...
ACMACE
2008
ACM
15 years 6 months ago
Training social learning skills by collaborative mobile gaming in museums
The use of handheld computers as a tool to enrich the museum experience has found its way into many museums, opening up new possibilities to increase the attractiveness of museum ...
Jolien Schroyen, Kris Gabriëls, Kris Luyten, ...
CHI
2006
ACM
16 years 4 months ago
Modalities for building relationships with handheld computer agents
In this paper we describe the design of a relational agent interface for handheld computers and the results of a study exploring the effectiveness of different useragent interacti...
Timothy W. Bickmore, Daniel Mauer
PERCOM
2007
ACM
16 years 3 months ago
Good Manners for Pervasive Computing--An Approach Based on the Ambient Calculus
When people interact, they follow distinct rules that coordinate the order of speech, who opens doors, whom and how to greet, and many things more. Such a social codex depends on ...
Gregor Schiele, Marcus Handte, Christian Becker
ISWC
2000
IEEE
15 years 8 months ago
Spectators at a Geek Show: An Ethnographic Inquiry into Wearable Computing
As new technologies create smaller, cheaper and faster machines, we see a paradigm shift from desktop computing to wearable computing. In less than a decade, we have witnessed the...
Jennifer G. Sheridan, Valerie Lafond-Favieres, Wen...