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SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
15 years 10 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
CODES
2003
IEEE
15 years 3 months ago
Schedule-aware performance estimation of communication architecture for efficient design space exploration
In this paper, we are concerned about the performance estimation of bus-based architectures assuming that the task partitioning on the processing components is already determined....
Sungchan Kim, Chaeseok Im, Soonhoi Ha
CSSE
2008
IEEE
15 years 4 months ago
Design and Implementation of the Virtual Machine Constructing on Register
: The technology of virtual machines is widely applied in many fields, such as code transplanting, cross-platform computing, and hardware simulation. The main purpose is to simulat...
Weibo Xie, Fu Ting
CODES
2006
IEEE
15 years 4 months ago
Layout aware design of mesh based NoC architectures
Design of System-on-Chip (SoC) with regular mesh based Network-on-Chip (NoC) consists of mapping processing cores to routers, and routing of the traffic traces on the topology suc...
Krishnan Srinivasan, Karam S. Chatha
CODES
2006
IEEE
15 years 4 months ago
A bus architecture for crosstalk elimination in high performance processor design
In deep sub-micron technology, the crosstalk effect between adjacent wires has become an important issue, especially between long on-chip buses. This effect leads to the increas...
Wen-Wen Hsieh, Po-Yuan Chen, TingTing Hwang