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ISCA
2010
IEEE
232views Hardware» more  ISCA 2010»
15 years 8 days ago
Evolution of thread-level parallelism in desktop applications
As the effective limits of frequency and instruction level parallelism have been reached, the strategy of microprocessor vendors has changed to increase the number of processing ...
Geoffrey Blake, Ronald G. Dreslinski, Trevor N. Mu...
HPCA
2012
IEEE
13 years 9 months ago
System-level implications of disaggregated memory
Recent research on memory disaggregation introduces a new architectural building block—the memory blade—as a cost-effective approach for memory capacity expansion and sharing ...
Kevin T. Lim, Yoshio Turner, Jose Renato Santos, A...
PRESENCE
2002
137views more  PRESENCE 2002»
15 years 1 months ago
The Studierstube Augmented Reality Project
This paper describes Studierstube, an augmented reality system developed over the past four years at Vienna University of Technology, Austria, in extensive collaboration with Frau...
Dieter Schmalstieg, Anton L. Fuhrmann, Gerd Hesina...
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EUROPAR
2009
Springer
15 years 8 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
IPPS
2007
IEEE
15 years 8 months ago
SWARM: A Parallel Programming Framework for Multicore Processors
Due to fundamental physical limitations and power constraints, we are witnessing a radical change in commodity microprocessor architectures to multicore designs. Continued perform...
David A. Bader, Varun Kanade, Kamesh Madduri