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» Software Development Based on Software Pattern Evolution
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119
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UIST
2006
ACM
15 years 8 months ago
ModelCraft: capturing freehand annotations and edits on physical 3D models
With the availability of affordable new desktop fabrication techniques such as 3D printing and laser cutting, physical models are used increasingly often during the architectural ...
Hyunyoung Song, François Guimbretièr...
143
Voted
ARCS
2005
Springer
15 years 7 months ago
Adaptive Object Acquisition
We propose an active vision system for object acquisition. The core of our approach is a reinforcement learning module which learns a strategy to scan an object. The agent moves a...
Gabriele Peters, Claus-Peter Alberts, Markus Bries...
146
Voted
SAC
2004
ACM
15 years 7 months ago
Towards a flexible, process-oriented IT architecture for an integrated healthcare network
Healthcare information systems play an important role in improving healthcare quality. As providing healthcare increasingly changes from isolated treatment episodes towards a cont...
Mario Beyer, Klaus Kuhn, Christian Meiler, Stefan ...
141
Voted
PLDI
2003
ACM
15 years 7 months ago
Bug isolation via remote program sampling
We propose a low-overhead sampling infrastructure for gathering information from the executions experienced by a program’s user community. Several example applications illustrat...
Ben Liblit, Alexander Aiken, Alice X. Zheng, Micha...
SIGCOMM
2003
ACM
15 years 7 months ago
Scaling internet routers using optics
Routers built around a single-stage crossbar and a centralized scheduler do not scale, and (in practice) do not provide the throughput guarantees that network operators need to ma...
Isaac Keslassy, Shang-Tse Chuang, Kyoungsik Yu, Da...