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TCIAIG
2010
14 years 7 months ago
Controlled Procedural Terrain Generation Using Software Agents
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
Jonathon Doran, Ian Parberry
WCRE
2007
IEEE
15 years 6 months ago
A Model to Understand the Building and Running Inter-Dependencies of Software
The notion of functional or modular dependency is fundamental to understand the architecture and inner workings of any software system. In this paper, we propose to extend that no...
Daniel M. Germán, Jesús M. Gonz&aacu...
EWSA
2004
Springer
15 years 6 months ago
ArchWare: Architecting Evolvable Software
This paper gives an overview of the ArchWare European Project1 . The broad scope of ArchWare is to respond to the ever-present demand for software systems that are capable of accom...
Flávio Oquendo, Brian Warboys, Ronald Morri...
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IWPC
2002
IEEE
15 years 5 months ago
Fused Data-Centric Visualizations for Software Evolution Environments
During software evolution, several different facets of the system need to be related to one another at multiple levbstraction. Current software evolution tools have limited capabi...
Jens H. Jahnke, Hausi A. Müller, Andrew Walen...
ECSA
2007
Springer
15 years 6 months ago
The Art and Science of Software Architecture
The past 20 years has seen significant investments in the theory and practice of software architecture. However, architectural deficiencies are frequently cited as a key factor in ...
Alan W. Brown, John A. McDermid