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» Sonic interaction design: sound, information and experience
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TEI
2010
ACM
127views Hardware» more  TEI 2010»
15 years 4 months ago
Ambient sites: making tangible the subtle, ephemeral and seemingly silent
Ambient Sites are proximal. At our fingertips, under the soles of our feet, along the edge of a cheek, they are characterized by the permeability of boundaries, the sudden awarene...
Diane Willow
MHCI
2009
Springer
15 years 4 months ago
Ubikequitous computing: designing interactive experiences for cyclists
This paper charts the distinctive challenges of designing mobile experiences for cyclists and presents two studies of mobile cyclebased experiences: one a heritage tour; the other...
Duncan Rowland, Martin Flintham, Leif Oppermann, J...
IROS
2006
IEEE
119views Robotics» more  IROS 2006»
15 years 3 months ago
Designing simple and effective expression of robot's primitive minds to a human
— This paper describes designing expression of robot’s primitive minds in a simple and effective way. Although expression of robot’s minds like internal states is becoming a ...
Seiji Yamada, Takanori Komatsu
HICSS
2006
IEEE
117views Biometrics» more  HICSS 2006»
15 years 3 months ago
Project Establishment in the Context of Participatory Design: Experience from a Hospital Information System Development Project
This paper reports on a project establishment undertaking as proposed by the STEPS methodology (Software Technology for Evolutionary Participatory System Design). Project establis...
Salesio Mbogo Kiura
CHI
2006
ACM
15 years 9 months ago
Sound intensity gradients in an ambient intelligence audio display
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...
Milena Droumeva, Ron Wakkary