Ambient Sites are proximal. At our fingertips, under the soles of our feet, along the edge of a cheek, they are characterized by the permeability of boundaries, the sudden awarene...
This paper charts the distinctive challenges of designing mobile experiences for cyclists and presents two studies of mobile cyclebased experiences: one a heritage tour; the other...
Duncan Rowland, Martin Flintham, Leif Oppermann, J...
— This paper describes designing expression of robot’s primitive minds in a simple and effective way. Although expression of robot’s minds like internal states is becoming a ...
This paper reports on a project establishment undertaking as proposed by the STEPS methodology (Software Technology for Evolutionary Participatory System Design). Project establis...
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...