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» Sonic interaction design: sound, information and experience
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HAPTICS
2009
IEEE
15 years 6 months ago
Determining appropriate parameters to elicit linear and circular apparent motion using vibrotactile cues
This paper reports on two experiments we conducted to look at how to design effective linear and circular apparent-motion displays. Using a two-tactor array on the upper arm, the ...
Masataka Niwa, Robert W. Lindeman, Yuichi Itoh, Fu...
CSCW
2006
ACM
15 years 5 months ago
Providing artifact awareness to a distributed group through screen sharing
Despite the availability of awareness servers and casual interaction systems, distributed groups still cannot maintain artifact awareness – the easy awareness of the documents, ...
Kimberly Tee, Saul Greenberg, Carl Gutwin
ISF
2007
105views more  ISF 2007»
14 years 11 months ago
COSMO: A conceptual framework for service modelling and refinement
This paper presents a conceptual framework for service modelling and refinement, called the COSMO (COnceptual Service MOdelling) framework. This framework provides concepts to mode...
Dick A. C. Quartel, Maarten W. A. Steen, Stanislav...
FUNGAMES
2010
14 years 10 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
CHI
2005
ACM
16 years 7 days ago
Location disclosure to social relations: why, when, & what people want to share
Advances in location-enhanced technology are making it easier for us to be located by others. These new technologies present a difficult privacy tradeoff, as disclosing one's...
Sunny Consolvo, Ian E. Smith, Tara Matthews, Antho...