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» Sonic interaction design: sound, information and experience
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CHI
2000
ACM
15 years 5 months ago
Talking in circles: designing a spatially-grounded audioconferencing environment
This paper presents Talking in Circles, a multimodal audioconferencing environment whose novel design emphasizes spatial grounding with the aim of supporting naturalistic group in...
Roy Rodenstein, Judith S. Donath
SIGCSE
2004
ACM
125views Education» more  SIGCSE 2004»
15 years 6 months ago
Agent-based cooperative learning: a proof-of-concept experiment
This paper presents an innovative multiagent system to support cooperative learning among students both in the real classrooms and in distance education. The system, called I-MIND...
Leen-Kiat Soh, Hong Jiang, Charles Ansorge
SIGCSE
2008
ACM
189views Education» more  SIGCSE 2008»
15 years 1 months ago
Operational experience with a virtual networking laboratory
Virtual laboratories are a potential replacement for standard laboratory facilities. Use of these virtual resources can reduce cost and maintenance overheads for teaching institut...
Charlie Wiseman, Ken Wong, Tilman Wolf, Sergey Gor...
CHI
2007
ACM
16 years 1 months ago
User-centered design gymkhana
The User-centered design (UCD) Gymkhana is a tool for human-computer interaction practitioners to demonstrate through a game the key user-centered design methods and how they inte...
Muriel Garreta Domingo, Magí Almirall Hill,...
CHI
2006
ACM
16 years 1 months ago
Tactile crescendos and sforzandos: applying musical techniques to tactile icon design
Tactile icons (Tactons) are structured vibrotactile messages which can be used for non visual information display. Information is encoded in Tactons by manipulating vibrotactile p...
Lorna M. Brown, Stephen A. Brewster, Helen C. Purc...