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AAAI
2008
13 years 8 months ago
On-Line Case-Based Plan Adaptation for Real-Time Strategy Games
Traditional artificial intelligence techniques do not perform well in applications such as real-time strategy games because of the extensive search spaces which need to be explore...
Neha Sugandh, Santiago Ontañón, Ashw...
WWW
2010
ACM
14 years 1 months ago
The social honeypot project: protecting online communities from spammers
We present the conceptual framework of the Social Honeypot Project for uncovering social spammers who target online communities and initial empirical results from Twitter and MySp...
Kyumin Lee, James Caverlee, Steve Webb
CHI
2006
ACM
14 years 6 months ago
Whisper: analysis and design for a community event service
We present an analysis of what we call the community event space, looking at how social events are planned and organized. Based on a series of interviews, field studies, and a foc...
Jennifer Ng, Jonathan Terleski, Jason I. Hong
BCSHCI
2008
13 years 7 months ago
Strategies and struggles with privacy in an online social networking community
Online social networking communities such as Facebook and MySpace are extremely popular. These sites have changed how many people develop and maintain relationships through postin...
Katherine Strater, Heather Richter Lipford
CANDT
2009
13 years 10 months ago
Facilitating participatory decision-making in local communities through map-based online discussion
Geographic information systems and online mapping technologies have been widely used for supporting participatory decision-making in local communities. However, limited studies ha...
Bo Yu, Guoray Cai