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AIIDE
2009
14 years 10 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
BCSHCI
2009
14 years 10 months ago
Initial explorations into the user experience of 3D file browsing
We present an initial exploration into the usability of 3D file browsing. To explore the 3D file browsing technique design space, we analyzed the existing literature and developed...
Anamary Leal, Chadwick A. Wingrave, Joseph J. LaVi...
CEC
2010
IEEE
14 years 10 months ago
Beyond No Free Lunch: Realistic algorithms for arbitrary problem classes
In this paper we present a simple and general new No Free Lunch-like result that applies to revisiting algorithms searching arbitrary problem sets. We begin by unifying the assumpt...
James A. R. Marshall, Thomas G. Hinton
CDC
2009
IEEE
208views Control Systems» more  CDC 2009»
14 years 10 months ago
Sensor selection for hypothesis testing in wireless sensor networks: a Kullback-Leibler based approach
We consider the problem of selecting a subset of p out of n sensors for the purpose of event detection, in a wireless sensor network (WSN). Occurrence or not of the event of intere...
Dragana Bajovic, Bruno Sinopoli, João Xavie...
COMAD
2009
14 years 10 months ago
Graph Clustering for Keyword Search
Keyword search on data represented as graphs, is receiving lot of attention in recent years. Initial versions of keyword search systems assumed that the graph is memory resident. ...
Rose Catherine K., S. Sudarshan
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