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VIS
2006
IEEE
122views Visualization» more  VIS 2006»
15 years 10 months ago
Representing Higher-Order Singularities in Vector Fields on Piecewise Linear Surfaces
Accurately representing higher-order singularities of vector fields defined on piecewise linear surfaces is a non-trivial problem. In this work, we introduce a concise yet complet...
Wan-Chiu Li, Bruno Vallet, Nicolas Ray, Bruno L...
IROS
2007
IEEE
189views Robotics» more  IROS 2007»
15 years 3 months ago
Person following with a mobile robot using binocular feature-based tracking
Abstract— We present the Binocular Sparse Feature Segmentation (BSFS) algorithm for vision-based person following with a mobile robot. BSFS uses Lucas-Kanade feature detection an...
Zhichao Chen, Stanley T. Birchfield
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
15 years 10 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
AROBOTS
2010
180views more  AROBOTS 2010»
14 years 9 months ago
Reactive direction control for a mobile robot: a locust-like control of escape direction emerges when a bilateral pair of model
Locusts possess a bilateral pair of uniquely identifiable visual neurons that respond vigorously to the image of an approaching object. These neurons are called the lobula giant m...
Shigang Yue, Roger D. Santer, Yoshifumi Yamawaki, ...
SIGGRAPH
1994
ACM
15 years 1 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose