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STACS
2004
Springer
15 years 7 months ago
On Minimum Circular Arrangement
Motivated by a scheduling problem encountered in multicast environments, we study a vertex labelling problem, called Directed Circular Arrangement (DCA), that requires one to fin...
Murali K. Ganapathy, Sachin Lodha
SI3D
2010
ACM
15 years 7 months ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher
ISCA
2003
IEEE
114views Hardware» more  ISCA 2003»
15 years 7 months ago
Building Quantum Wires: The Long and the Short of It
As quantum computing moves closer to reality the need for basic architectural studies becomes more pressing. Quantum wires, which transport quantum data, will be a fundamental com...
Mark Oskin, Frederic T. Chong, Isaac L. Chuang, Jo...
SI3D
2003
ACM
15 years 7 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
FSTTCS
2003
Springer
15 years 7 months ago
Comparing Sequences with Segment Rearrangements
Computational genomics involves comparing sequences based on “similarity” for detecting evolutionary and functional relationships. Until very recently, available portions of th...
Funda Ergün, S. Muthukrishnan, Süleyman ...